Requests a specific tournament by ID. The response contains a single tournament with the requested ID if it exists. If not found, an error response is returned.
If the tournament is a registering tournament and a last update from the previous retrieval is specified the response is a simple generic response with the text "unchanged". This can be used to avoid transferring large amount of data.
By default for multiUnknown Resourceentry tournaments each player's results are combined into a single result row. To return each entry as a separate row use expandMultiEntries=true (please note that not all networks support this parameter and will just return the combined results if not).
Requesting a tournament with the parameter noPlayers=true it will return the tournament element without the player elements.
For large tournaments you may wish to fetch the player entries in chunks using the optional Order parameter, which has the format OrderProperty,FirstRecord~LastRecord,OrderDirection e.g. order=Player,1~25,desc. The OrderProperty can be "Player" or "Position". If Position is request and not valid for that tournament i.e. the tournament is registering then the order will default to Player.
Completed tournaments can also be ordered by prize: "Prize" orders by the prize attribute (which includes any bounty), "BountyPrize" by the prizeBountyComponent attribute, and "PrizeExcludingBounty" by the prize paid for the finishing position (the prize less its bounty component), e.g. order=BountyPrize,1~25,desc. Entries without that figure come last in either direction, and equal figures are ordered by position. A registering or running tournament has no prizes, so these orders fall back to Player as Position does.